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Luca Cafasso Virtual And Graphic Design Portfolio
With this project I was aiming to obtain a cool visual style using a good budget of polygons associated to a nice cartoon texture style. Starting from making a concept picture I made the model in Maya and the textures using Photoshop and Illustrator.
This is the process I used to obtain this guy:
I Studied the anatomy of the original I.P. in order to match the unique mood of their orcs.
Designing and modelling a Character
Ork Boy
- 1 Concept Design
- 2 Creating the Proxy
- 3 Bringing the Proxy to Game Resolution
- 4 Make the UV maps for the textures
Behind the scene..
Ork Boy Design | Ork Boy anatomy | Maps |
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- 5 Draw the textures in illustrator
- 6 Photoshop post-production
- 7 Generate Normal maps
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