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With this project I was aiming to obtain a cool visual style using a good budget of polygons associated to a nice cartoon texture style. Starting from making a concept picture I made the model in Maya and the textures using Photoshop and Illustrator.

This is the process I used to obtain this guy:

I Studied the anatomy of the original I.P. in order to match the unique mood of their orcs.
Designing and modelling a Character 

Ork Boy

- 1 Concept Design

- 2 Creating the Proxy

- 3 Bringing the Proxy to Game Resolution

- 4 Make the UV maps for the textures

Behind the scene..

- 5 Draw the textures in illustrator

- 6 Photoshop post-production

- 7 Generate Normal maps

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