top of page

The idea of the level it comes from the analysis of the resources, the time and the kind of gameplay targeted. Constrained by the asset that are inside UDK, create a Oil platform in the middle of the ocean permit me to use all the exceptional features that are inside UDK like the water, the environmental lighting and the industrial assets in order to build a solid deathmatch gameplay.

The Map has been designed in the UDK Editors according to the assets a disposal
Designing and Making of a UDK DeathMatch Map

Oil Fever

bottom of page