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With this project I learned that using the right process is possible to do everything.

The character design process that I used to create Lt. Wilard can be applied on every assets or artwork in a videogame and It can be compared to a full project itself if applied on complex assets like characters. The process consist in the following steps:

The Character Design requires a systematic process in order to get to the best quality
Designing and modelling a Character 

Lieutenant Wilard, the Cannon Man

- 1 Concept Design

- 2 Creating the Proxy

- 3 Bringing the Proxy to Game Resolution

- 4 Make the UV maps for the textures

- 4 Use Zbrush to get on High resolution

- 5 Bake the High resolution on the Game              Resolution model

- 6 Complete the set of textu

Behind the scene..

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