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Luca Cafasso Virtual And Graphic Design Portfolio
With this project I learned that using the right process is possible to do everything.
The character design process that I used to create Lt. Wilard can be applied on every assets or artwork in a videogame and It can be compared to a full project itself if applied on complex assets like characters. The process consist in the following steps:
The Character Design requires a systematic process in order to get to the best quality
Designing and modelling a Character
Lieutenant Wilard, the Cannon Man
- 1 Concept Design
- 2 Creating the Proxy
- 3 Bringing the Proxy to Game Resolution
- 4 Make the UV maps for the textures
- 4 Use Zbrush to get on High resolution
- 5 Bake the High resolution on the Game Resolution model
- 6 Complete the set of textu
Behind the scene..
Lt. Wilard render | Lt. Wilard render | Lt. Wilard render |
---|---|---|
Lt. Wilard proxy | Lt. Wilard proxy | Lt. Wilard Concept |
Lt. Wilard Texture maps | Lt. Wilard Texture maps | Lt. Wilard model in Maya |
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