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With this project I learned that using the right process is possible to do everything.

The character design process that I used to create Lt. Wilard can be applied on every assets or artwork in a videogame and It can be compared to a full project itself if applied on complex assets like characters. The process consist in the following steps:

The Character Design requires a systematic process in order to get to the best quality
Designing and modelling a Character 

Lieutenant Wilard, the Cannon Man

- 1 Concept Design

- 2 Creating the Proxy

- 3 Bringing the Proxy to Game Resolution

- 4 Make the UV maps for the textures

- 4 Use Zbrush to get on High resolution

- 5 Bake the High resolution on the Game              Resolution model

- 6 Complete the set of textu

Behind the scene..

Lt. Wilard render

Lt. Wilard render

Lt. Wilard render

Lt. Wilard render

Lt. Wilard render

Lt. Wilard render

Lt. Wilard proxy

Lt. Wilard proxy

Lt. Wilard proxy

Lt. Wilard proxy

Lt. Wilard Concept

Lt. Wilard Concept

Lt. Wilard Texture maps

Lt. Wilard Texture maps

Lt. Wilard Texture maps

Lt. Wilard Texture maps

Lt. Wilard model in Maya

Lt. Wilard model in Maya

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