Luca Cafasso Virtual And Graphic Design Portfolio
In this gallery you can see the fantastic projects I had the opportunity to work on...
UDK Environmental Design
This is one of my solo projects.
The goal of the Assignament was to achieve a featured movie scene inside a game engine in real time.
I selected Aladdin house scene from Disney and reproduced in UDK using the assets a disposal in the library of student version.
I'm really satisfied of the result, especially considering that requires me only two days of production.
Soccer Square
Soccer Square is a Simulator of Managment of a Soccer Club Developed for Facebook originally and now in development for browser.
In 2012 I join their team for an Internship and i covered the following roles:
- Graphic Deisgner for the Uniforms system
- 3D rendering trailers
- Community manager
- User centered research
Saturday Pirate Night
Saturday Pirate Night is a 2.5D side-scrolling shooting game where you can blast your sea enemies, perform cool stunts moves, and sail crossing 3 unique levels while listen to Rock/Disco songs.
The game is being developed with Unity 4 and initialy designed for PC.
In this project I had the luck to do:
- Designer
- Technical Artist
- Set dressing
- Environmental Artist
- SoundTrack Composer
Recent Projects
Lt. Wilard
I had the luck to have this class with Jonathan Riva, SR Character Artist in multiple triple A companies in Vancouver.
Throught his class we did all the character design process: from a concept to a game ready model.
The softwares used in this project are:
- Maya
- Zbrush
UDK Level Design
In order to start to get used to a 3D game engine I had to design and develope a Death Match map using UDK.
Oil Fever is the result of my work and it shows solid gameplay and good usage of the assets at disposal
The softwares used in this project are:
- UDK
- Adobe Premiere video Editing
Mind Flight
Mind Flight is my first experience as full developer of a game from the concept to the publishing.
The game is a side scrolling endless runner where you have to avoid incoming obstacles to try to get as far as possible from the start and get the highest score.
The softwares used in this Project are:
- Adobe Illustrator
- Adobe Flash Developer
Ork Boy
I studied the anatomy and style of the warhammer 40k Orks with the goal to realize a cartoon model for it.
The softwares used in this project are:
- Maya
- Illustrator
- Photoshop
Whitebox Games
I'm a co-founder of an incredible company that is developing an incredible game that will be revealed soon.
In this project I worked on the prototype and the product as:
- Game and Level Designer
- UI Designer and Artist
- 2D & 3D Artist